A shipping container. A dock full of awkward crates. Six regulations that do not
bend.
Load Order is a packing puzzle with a clipboard. Crates arrive stencilled with a
tag — HAZMAT, FOOD, HEAVY, FRAGILE, LIVESTOCK, COLD CHAIN. Drag them into the
hold, tap to turn them, and the container ships only when it is packed solid with
no regulation broken. Get it wrong and the load is
HELD AT GATE with the infraction codes printed across it.
Three to five minutes a manifest. One thumb.
The regulations do the design work
§1.1The container ships full. No gaps.
§2.3Heavy freight rests on the floor or on other heavy freight.
§2.4Nothing rests on fragile freight. It reaches the ceiling.
§3.1Hazardous goods may not touch food.
§4.2Livestock must touch a side wall.
§5.0Cold chain travels as one connected block.
Without the rulebook this is shape fitting. With it, half the container is decided
before you place a single crate, and what is left is the real puzzle. Heavy builds
up from the floor. Fragile hangs from the ceiling. The solvent drums have to get
past the tinned pears somehow.
Every board is solvable, and none are hand-built
Manifests are generated and machine-verified: legal by construction, so a solution
always exists and no board can waste your time. Difficulty is measured rather than
guessed — the game counts the decisions a board actually asks of you, and serves
the ones that fit where you are.
On the docket
Two freight lines. Standard runs 4x4 to 6x7. Cold chain opens at Dispatch Chief, with tighter holds, shaped containers and boards that have exactly one legal packing.
The daily manifest. One board, the same for everyone, a new one every morning — and a different shape of problem for each day of the week.
Eight career ranks, from Dock Hand to Master Loadmaster, earned across every pack and every daily you ever ship, with Google Play leaderboards for the career total and for today's board.
Undo, free and unlimited. Reversal is never sold here.
A free hint on every manifest. It places a real crate from a real solution — never a guess, and never something the regulations will reject later.
Saved on every move. Close it mid-load, come back to the same crates, the same clock, the same undo history.
Plays offline. No energy, no lives, no timer that ends your board. The pace bonus only ever adds to a score.